Hi there,

 

      This is a quick guide to help you to enjoy the features of  COT Platinum – Multi Mod Series” at its best. You’ll also find here some tips and explanations on how or why some things were done.

 

      System Requirements 

     

      The “COT Platinum – Multi Mod Series” is designed to work in any PC that supports the original Nascar Heat game. However, it will run better if your system have some additional resources.

 

       Let’s use my own test computer as example of configuration that provides the minimum resources to that “COT Platinum – Multi Mod Series” run ALL its features with a decent frame rate and very good image quality:

 

-         Pentium IV processor

-         1 GB of free space in the HD

-         512 MB memory

-         128 MB Video Card (Nvidia in this case)

 

      With this specifications, you’ll be able to race a 43 car field (Low Detail Cars) with the graphics set to the maximum with just a slight stuttering on the starts/restarts ( or when many cars are bunched up) for a few seconds only.

 

       This configuration supports all the Hi-Res textures contained in the “COT Platinum – Multi Mod Series” with no problems.

 

      **** It doesn’t mean you cant run the mod in a PC with less resources than described above. You can run it but probably will have to set the amount of cars and graphic settings a little down in order to get a smoother performance from the game.****

 

 

      Required Software 

 

      -    Nascar Heat full install (patch 1.80) or Nascar Heat Essentials properly installed.


-        
Mod Launcher 2 SAKE Edition (by TheMask).

 

 
==========================================================================

 

 

   Index

 

1-      The Multi Mod Series

2-      Launching the Mod

3-      Setting to Hardcore Realism

4-      Graphic Settings

5-      Sound Settings

6-      Selecting/Switching the Series

7-      Selecting/Switching the Championship Schedules

8-      Saving/Loading Driver Careers

9-      Saving/Loading Car Setups

10-   Models Lineup

11-   Special Model

12-   Car Number Scheme

13-   Wheelbase Names

14-   Adding New Driver Entries or Paints

15-   Using the Wheels Manager

16-   AI Behavior

17-  Overall Performance Tips

    

     2-

==========================================================================

 

 

 

1- The Multi Mod Series | INDEX | TOP |

 

       The “COT Platinum – Multi Mod Series” is the result of  many months of work by many people from Nascar Heat community. The mod contains a lot of  material collected from many successful mods made by many successful mod (and track) makers of  Heat community. All the content of this mod is used under their original creators permission. See the full credits at the ingame “Options” screen.

 

 

                                                    

 

 

 

 

       At this first release, the “COT Platinum – Multi Mod Series” provides the mods for the  best stock car series in the world: The  Nascar Cup Series” , the “Nationwide Series” and , very soon, the Nascar Truck Series. 

 

       The subtitle Multi Mod Series means the mod is designed to support multiple stock car related mods and series that are called as “submods”. They are called submods only because they run “under” the main COT mod and may use any of its assets. Nothing to do with them being worst of anything in the main mod. In fact, a submod can have its own exclusive features the main mod doesn’t have. The submods can have its own models, sounds, textures, tracks, etc… The Main mod will not limit the possibilities of the submods.

 

       Few examples of possible submods: Arca, Canadian Tires Series, Modifieds, etc…

 

      There are a few more mods from many series possible to be added to the Multi Mod family. They will be unveiled at the proper time since there is a few permission issues being solved at this time.

 

 

 

 

      2- Launching the Mod | INDEX | TOP |

     

      In order to take full advantage of  all its features, the “COT Platinum – Multi Mod Series  was designed to be used only with Mod Launcher 2.

 

      Before launching the mod you need to set /select some details. That’s what this guide will help you to do.

 

 

      First of all, pick the mod in the drop down list of  Mod Launcher then, go to the next steps.

 

 

                                                                                   

 

 

      3- Setting to Hardcore Realism | INDEX | TOP |

 

       The mod was designed to be played in “Expert” or “Hardcore” realism. You can enable the “Hardcore” option via Mod Launcher as shown  in the following pictures.

 

                                                                                    

 

 

                                                                                              

 

 

                                                

 

 

                                                 

                                                                                   

 

            Now you’ll be able to select the Hardcore realism on the ingame Race Setup screen.

 

                                                                                                

                                                  

 

     

   TIP-1:  The mod was not too much tested in normal mode. You can try it though, at least till you get enough confidence to step up to the Expert or Hardcore levels.

      

     TIP-2:  To the users not familiar with Expert or Hardcore modes is recommended to start playing the Nationwide Series. The car handling is a little more forgiving in this series due the minor engine power and a little stronger chassis. But….. they are not less competitive. Step on it!! Then…. when you feel confident enough, take a cup ride and go for it!!!!

 

 

   4- Graphic Settings | INDEX | TOP |

 

   Adjusting Your Monitor

 

     Adjust the Brightness and Contrast of your monitor in order to reproduce the colors exactly like the“COT Platinum – Multi Mod Series” was designed.

      It’s quite simple: Fire up the mod and while in the intro movie or in the main screen adjust your monitor  Brightness and Contrast  settings till the background color is BLACK (real black, not just dark grey) and the silver (or platinum) is real bright.

 

 

    Game Settings

 

      At Graphics screen, take a look on what the game says about your computer capability on “Machine Information”. At this same screen you’ll find a checkbox where you can set if you want to use “High Detail Cars”. Check this box if you think your machine is capable to do the task.

       

     At the example below you can see a computer that can handle 43 “High Detail Cars  but, it works much smoother if the option is unchecked. 

 

     When this option is unchecked the mod shows cars that will be the same high detail look when they are near the camera (or near you as player) but as the cars goes far way from  you (or from the camera) they will decrease the details shown by the game and that will make your computer work faster and smoother.

 

       

                                                       

 

        All the effort was made to make the cars look as good as possible even when the High Detail option is disabled. There’s a chance you wont even notice any difference while playing, since you’ll be too busy focused on the driving duties.  Either way, there’s a feature (item #11) that will help you to get, at least,  your favorite car looking real good no matter the Hi-Detail option is enable or not.

 

 

     Selecting/Switching the in game TV layers

 

       You can switch the in game TV layers the mod will display during the Starting Grid, Yellow flags via the Mod Launcher as shown in the pics:

 

 

                                                                             

 

 

                                                                               

 

 

                                                                     

 

       

          FOX layers                                                                          ESPN layers

                                       

 

   NOTE:  As default, the Truck Series sub-mod use Speed Channel layers instead of ESPN.

 

     NOTE 2: Once you selected the FOX layers, all the submods will use the same FOX layers.

 

 

   5- Sound Settings | INDEX | TOP |

 

      For better sound performance, set the game according the image. That will provide a better balanced sound effects output.

 

                                                     

 

 

 

 

      Advanced Sound Settings:  The “options.cfg” file has a few more settings that you can use to tweak the sound. Here’s how to do it.

 

 

      On Mod Launcher main screen, hit the “Go to” button.

 

                                                                                       

 

       Find the “options.cfg” file.

 

 

                                                            

 

 

      Open the “options.cfg” file.

 

      If  your PC is not set to open “.cfg” files you can do the following:

 

      Right click the “options.cfg” file and then click on “Open with…”

 

                                                  

 

 

       Then…..  pick the “notepad” line on the list and hit “OK”.

 

 

                                                    

 

  

      Now click on the “options.cfg” file to open it. Then go straight to the bottom of the file and set the highlighted values exactly as shown in the image.

 

 

                                                     

 

 

      Now, close the file saving the changes when asked.

 

      NOTE:   The sound FX may sound a little fuzzy when you race surrounded by a big amount of cars (usually at the starts/restarts). This is normal and will be OK right after a few seconds (or when you get rid of the other cars).

 

     

 

 

   6- Selecting/Switching the Series | INDEX | TOP |

 

      You can switch/select the series you want to play by using the Mod Launcher’s  Carset Swapper” feature as shown in the pictures.

 

                                                                                   

 

 

                                                                                  

 

 

                                           Here you must select the desired series:

 

                                                                              

 

 

                                                                                 

 

 

                                                                                 

 

 

       Launch the mod and wait a few second for the splash screen, intro movie and eventually the “Command Center” screen. This screen is standard to any future COT Platinum  submods.

 

                                                   

 

 

            Then the “Loaded Series” will be shown at the top position of the driver selection screen.

 

 

                                              Sprint Cup Series                                                         Nationwide Series selected

                                               

 

     In order to play the offline championships to the selected series you must follow the next topic instructions to properly set the series schedule.

 

 

 

 

   7- Selecting/Switching Championship Schedules | INDEX | TOP |

 

    To run the championships and create/save a career you must, additionally, switch to the selected series schedule.

 

 

     Do it via “Schedule Swapper” like this:

 

                                                                                

 

 

                                                                               

 

                                       Here you must select the proper schedule to the previously selected Series:

 

                                                       

 

 

                                                              

 

 

                                                                               

 

    This will set the appropriate schedule and the series ID will be shown on the upper right corner of the screen.

 

                                                   

                                                    

 

 

 

 

   8- Saving/Loading Driver Careers | INDEX | TOP |

     

      Make sure you have previously selected the series you’re about to race as described on theSelecting/Switching the Seriessection.

 

      All series will share the same championship storage area (where you save/load your driver career).  Pay attention to the warnings to save/load the career to the correct series.       

      The alternate slot 2 can be used as a second carreer slot for some of the other series if you so desire.

 

 

                                 Sprint Cup schedule selected                                              Nationwide Series schedule selected

                               

 

     NOTE: When starting a Nationwide Series career, set the pack size = 34. This is because O’Reilly Raceway Park track doesn’t have enough pit stalls to 43 cars. If you set 43 you will have problems cause some cars will try to use the same pit stall…… that would be a big mess!!

 

     NOTE 2 : When starting a Truck Series career, set the pack size = 28. This is because Mainsfield Park track doesn’t have enough pit stalls to 43 cars. If you set 43 you will have problems cause some cars will try to use the same pit stall…… that would be a big mess!!

 

   9- Saving/Loading Car Setups

 

      All series will share the same garage area (where you save/load the car setups). The provided Cup and Nationwide base setups are not the same (they have a few differences in some tracks). You may have a few performances problem on using the same setup to both of them. If you want to make some tweaking …  make sure to save any changes on different files, to avoid the risk of entering a Cup race using a Nationwide setup (or vice-versa).

     

       Warning messages were placed on the Garage screen to help you to remember this important detail.

 

                                                     

 

 

 

 

   10- Models Lineup | INDEX | TOP |

 

     These lists will show you the chassis names used by the mod.

 

   Cup Series

                                      cot” - to Chevys

 

                                      cotford” - to Fords

 

                                      cotdodg” - to Dodges

 

                                      cottoy” - to Toyotas

 

                                      cothood” - to any maker (hood view chassis)

 

                                      mycot  - (see the special model topic - #11)

 

 

    Nationwide Series uses (no explanation necessary, huh?):

 

                                       chevy

 

                                       Ford

 

                                        Dodge

 

                                        Toy

 

 

     Truck Series uses:

 

                               “Dtruck” to Dodge trucks

 

                                       “Gtruck” to all other brands

 

 

 

 

    Utility Vehicles

 

                                 “Pacecar” -  obviously, is the car used by the race officials to set the pace during the yellow flags.    

                       

                                 “Service”  - its function is merely ornamental, it’s assigned to the “Mod Id Line” at Cup Mod drivers.txt file.  

 

                                  “Rescue” – another ornamental car. It’s assigned to the “Mod Id Line” at Nationwide Mod drivers.txt file.

 

     Warning: Do not assigned the pacecar to any driver. That may cause some undesirable effects on the mod.

             

 

   11- Cup Series Special Model | INDEX | TOP |

 

      This mod was designed to work fine with 43 cars in "average-to-fast" machines even when the graphic options is set to the max. Users with "not-so-fast" machines were not forgotten, they have the options to decrease the cars and wheels level of details and, by doing that. have a chance to enjoy the mod as well.

      To change the cars level to low detail you must go to the "Graphics " screen and uncheck the "High Detailed Cars" option. When this option is unchecked the mod will use models especially made to have less polygons for distant cars. That will help the slower machines to avoid that undesired slow motion effect during the gameplay.

 

     The Cup mod though, brings a special model that consists in a high detailed model in both (hi or low detail settings). That means this particular model will always be shown in full detail by the game no matter how distant it is from the camera. It doesn’t matter either if the game is set to “Hi-detail cars” or not.

 

     That was made to give the low-end PC users a chance to run, at least their favorite personal car in a fully detailed model while the AI drivers will run low detailed ones. Your car will look much better on the replays too!!

 

     This special model is named “mycot.car” and is set to car #31 Jeff Burton by default. You can check it out by taking a ride with it. It also have special hi-res  cockpit textures and the option to be converted to hood view chassis.

 

    

NOTE: If you are a low-end PC user, do not assign this model to all driver entries…. if you did it, all the mod would run hi detail cars (no matter this option is activated or not) and your frame rates would be ruined.

 

    The personal “mycot.car” model is provided in both cockpit and hood view versions. That can be switched by using the Mod Launcher’s “Car Swapper” feature just like the following  pictures shows.

     

                                                

                                                                                      

 

 

                                                                                      

 

 

                          Here you select the desired view (cockpit or hood):

 

                                                                              

 

 

                                                                              

 

 

                                                                                        

 

           

          NOTE:  Follow the instructions of section 14 to assign the special model to a new entry.

 

 

 

      12- Car Number Scheme | INDEX | TOP |

 

           In order to prevent pit crew sponsorship conflict between the teams and series, as they share the same “pg.res” file (where the pit guys are placed), the    Cup and Nationwide entries has some rules when adding new driver entries or paints.

 

      - Cup entries must be numbered from 1 to 400 (car numbers cant start with 0, in this case add the #1 prefix to them) – Example: Car 01 must be car101, car 06 must be car106 and so on......

 

      Another case: Kurt Busch (car2) is sponsored in Cup by Miller while in Nationwide the car2 is driven by Clint Bowyer with a whole different team and sponsor. If  both series used the same car number, even in different series, Bowyer’s pit crew will service the Nationwide Series #2 car wearing Miller outfits.....!!!  No good!!!

 

    

       Then... to avoid the situation described above:

 

      - Nationwide cars must be numbered from 800 to 998. In the case you need to add a Nationwide Series car starting with “0”, you must add the #80 prefix to them) - Example: Car 01 must be car801, car 09 must be Car809 and so on…..

 

     This way different entries from different series will not share the pit crew outfit and will automatically use the mod’s default uniform (if no one is provided to that particular  entry). 

 

 

       - Truck Series entries must be numbered from 600 to 750.

 

       

      The other numbers (401 to 599) are reserved to future series use or as alternate number to any mod/submod.

 

     Don’t use the #999, it is reserved to the carset ID line.

 

 

 

 

      13- Wheelbase Names | INDEX | TOP |

      

       When assigning a new car or driver you’ll be asked to set the wheelbase (rims) to the new entry.

 

            The available options are: Black (hi and low poly), blue, yellow, green, red, chrome and gold. All the colored rims are hi poly sets.         

                                              

                                                                                

 

              T

 

 

     The “rtire” wheelbase is the default set. It automatically turns high detail wheels when the “Hi Detail Cars Option” is checked.  In order to help the low end computer users, this “rtire” set is real low poly. It doenst look so good (when spinning) but will help the frames rates a lot!!

 

     Anyway….. there’s the option to add the “rrtire” set (that is always a hi detail tire set no matter the “Hi Detail Cars” is unchecked or not). That could be used in combination with the “mycot” model to give the user a complete personal Hi Detail car even if all the rest of the field is running low detail ones.

 

 

   14- Adding New Driver Entries or Paints | INDEX | TOP |

 

     You can add new drivers or paints to the mod by using the “Install Car” feature of  Mod Launcher 2, but you’ll need to follow the next instructions to make it properly:

 

    NOTE:   It’s strongly recommended you create a backup of both carset folders before perform any changes…. Just in case anything goes wrong.

 

1-     Switch/select to the series you want add the driver and car paint.

 

2-     Install the car as shown in the images below

 

                                                                           

 

 

                                                                           

 

 

                At this point , select the “.tex” or .”tga” file where the paintjob is. It’s not necessary the file be named as car#, it can be any name as shown in the example (in this case, we are gonna add the #19 Best Buy car.

 

                                                 

 

 

                     Now you must fulfill the form with the driver info.

 

                      - Car Number: You can use the number Mod Launcher suggest, just check if  it’s in the range described in the Number Scheme section. Otherwise… type a number that is in conformity with those rules.

                    

                     - Driver Name: (whatever you want to call the driver)

 

                     - Chassis: Select the make you want

 

                     - Rank:  This is the driver skill level. Depends on how good is the driver you are including. (It’s your call...)

 

- Race Image: This is the driver mug shot number that will show up in the game. There’s a “Race Image List.txt” in the CotPlatinum main folder where you will find  the mug shot number to each driver. There are over 100 driver images available in the mod’s initial release. If you don’t find the driver you want, just let 100. Then, a generic image will be shown to that driver.

 

                                                                             

 

 

                     - UI image: Let it blank. Then a generic car picture will be shown at Driver Selection screen.

 

- Body Style: For Cup or Nationwide is "pcar" but it may be different (depending on the mod).

 

                     - Wheelbase Name: Select the one you want from the list (as previously described on the “Wheelbase Names section.

 

      NOTE: Never use the advanced option. It’s not necessary here.

 

                                                   

 

 

             After  fulfill the form, hit “Install”.

 

                                                                                  

 

 

   Right after this, you need to replace the driver.txt file into the correct series Carset folder by the new one you just edited. That need to be done, otherwise your new paints will vanish every time you switch the carsets back and forth. (learn how to do it following the pictures)

 

 

                                               Hit the “Go to” button:

 

                                                                      

 

                                               
                                                           Find the “drivers.txt” file:

 

                                                          

 

 

                                                           

                                                            Now copy this “drivers.txt” file to the respective series folder inside the Carsets folder. In the case of  the example we need to replace the file inside the Cup folder since we just included a driver to the Cup series.

 

              

 

 

                                                       You’ll be asked to confirm the copy, hit YES:

 

 

                                                                

 

 

 

               Now your new car/driver/paintjob is installation is completed and you will be able to select the new entry on the driver selection screen.

 

 

 

    15- Using the Wheels Manager | INDEX | TOP |

 

       This Mod Launcher feature let you change the wheel colors or type according your desire. (follow the pictures)

 

 

                                                                                  

 

 

                     Now you’ll see the image of all available models and colors, select the one you want:

 

                                               

 

 

                        Then, find the driver entry you want to assign the selected wheel and hit the “Apply” button:

 

                                               

 

 

               Now, just like when you include a new driver entry, you need to replace the driver.txt file into the correct series Carset folder by the new one you just edited. That need to be done, otherwise your new wheel assignments will go back to default every time you switch the carsets back and forth. (see how to do it following the pictures)

 

 

                                               Hit the “Go to” button:

 

                                                                      

 

                                               
                                                           Find the “drivers.txt” file:

 

                                                           

 

 

                                                          

                                                            Now copy this “drivers.txt” file to the respective series folder inside the Carsets folder. In the case of  the example we need to replace the file inside the Cup folder since we just assigned the wheels to a cup driver car.

 

              

 

 

                                                       You’ll be asked to confirm the copy, hit YES:

 

 

                                                               

 

 

               Now the selected entry will wear the wheels you have choosen.

 

 

 

 

   16- AI Behavior – POWERDRIVE AI SYSTEM | INDEX | TOP |

 

    The POWERDRIVE AI SYSTEM for the “COT Platinum – Multi Mod Series” was designed to Expert or Hardcore realism and is fully activated by setting the game as suggested on the ingame Race Setup section. Follow the on-screen notes to activate this feature.

 

                                                       

 

    The POWERDRIVE AI System  was designed to (try) simulate real racing situations and conditions. It was developed based on the base car setups provided by the mod and is how it works better. Depending on your driving skills or equipment (I mean PC, Steering wheel, etc..) you may found it too hard or maybe too easy (I doubt that but.. who knows? LOL).

 

     The AI wont be so “robotic”…sometimes they go sideways, hit the wall, cut the grass…. all sorts of mistakes we humans do. Also, even the top drivers will, occasionally experiment tough days where they get a bad starting position, a bad on-track performance or an equipment failure (more frequently than the original AI did).

 

    The AI drivers tend to race quite fair but….  they don’t like to be blocked (especially by human drivers). You better race in a clean and fast pace, otherwise you can be booted!! Sometimes they aren’t so patient!! LOL

 

         The goal of this system is simulate you’re driving an average equipment. Probably, your car is not the better of the field but…. by making a good use of your driving skills, patience, track position and pit strategy…. you can make it very well!!.

 

    Don’t expect you’ll win all the races like it was a Sunday ride. You will need to struggle a lot to get good finishes and victories. After we all want hardcore racing, right?  And….at least you will feel real glad when you eventually win a race or a championship!!

 

    Of course you will find some room to tweak the car setups according your own driving style and that can help you to get an even better performance on track.

 

    Except for the “Hard” option (that activates the full PDAIS), all other “Opponent Strength” options only activates a minor portion of the system.
It still better than the original AI though.

 

 

    Note: If, for any reason you want to create your own AI lines, keep in mind the new AI lines must fit all the mods and submods that shares the same tracks.

 

 

 

     17- Overall Performance Tips | INDEX | TOP |

 

      A few tips that may help you to enhance the mod performance:

 

-         Before start the mod, disable all the unnecessary software such as anti-virus (if playing off-line), download managers and anything that can be using/draining the PC memory and processor resources at the time.

 

-    Pausing the game (pressing “p” on the Keyboard) for a few seconds (15 sec) while the cars are in the starting pace laps may help you to get rid of some initial stuttering problems. Pause the game, count to 15, read the qualifying speeds on the screen, take a breath, release the pause and go ahead!! That will provide enough time to your computer finish the memory loading. ;-)

 

 

   Good Luck and have fun!!


|
INDEX | TOP |