Author Topic: TMS Automatic Rendering System  (Read 21928 times)

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Offline TMS_Admin

TMS Automatic Rendering System
« on: June 27, 2017, 08:18:28 PM »
Hello Everyone!

Were proud to announce TMS Automatic Rendering System.  TMS Admin Speedyman11, has been coding an automatic rendering system for the Sim Racing community. 
It's a very simple process, here's some quick shots.

Step 1

Select the Game, Mod, Scene, and upload paint in tga format


Step 2

Will receive message after uploading paint, that it will take a few minutes to render.


Then check the home page to get your render, then click on your render to get the full size.

This is a pic of what the gallery will look like.


Right now we are still working on the back end of the system, and also sorting and getting several scenes in working order for the community.  Plus still doing heavy testing of the system, making sure everything runs smoothly prior to releasing it to the public.

The Mod Squad Modding Team
« Last Edit: June 27, 2017, 08:32:15 PM by TMS_Admin »

Offline puttzracer

Re: TMS Automatic Rendering System
« Reply #1 on: June 28, 2017, 06:21:12 PM »
Sweet  ;D Which mods are going to be available initially?
Driver of the #46 TMS Wolfpack cars

Offline TMS_Admin

Re: TMS Automatic Rendering System
« Reply #2 on: June 29, 2017, 09:56:37 AM »
Sweet  ;D Which mods are going to be available initially?

For Nascar Heat?

Plat. Cup 2017
Plat. Cup 2016
Xfinity
Camping World Truck Series
Modifieds
Vintage Modifieds
Some of Scott's mods,  were working on it in the back ground.   If you have some suggestions, and or what's popular right now in the community racing online or what not, drop me a private message.  (Y)     We want to offer a little bit a variety prior to going live with the system.   So any inputs you guys might have for either games,  please list them here.  There might be mod's that we miss, or don't even know about.

Offline Rogue

Re: TMS Automatic Rendering System
« Reply #3 on: June 30, 2017, 04:41:55 AM »
Looks cool  :applaud:

Offline Rogue

Re: TMS Automatic Rendering System
« Reply #4 on: June 30, 2017, 07:30:48 PM »
I think I have scenes that will work if needed.

Offline Rogue

Re: TMS Automatic Rendering System
« Reply #5 on: June 30, 2017, 10:52:59 PM »
I have a few scenes ready to upload to the server later tonight. MEC2017, CLM and Vintage modifieds.

Offline DusterLag

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Re: TMS Automatic Rendering System
« Reply #6 on: July 04, 2017, 05:30:58 PM »
I am very much looking forward to using this to re-populate the ARL Paints pages with pictures of the drivers cars again!
DusterLag - dusterlag.com
HeatFinder Admin, ARL Director, TMS Moderator, Driver

Offline DaveO

Re: TMS Automatic Rendering System
« Reply #7 on: July 20, 2017, 07:33:20 PM »
Just to give everyone a quick update, over the last few days we have transferred our automatic rendering system from one of our old servers to a brand new fast server to handle renders, that we built from the ground up. :)
We are now testing the system out with scenes, and also still collecting and editing scenes for the system.

Here's one paint rendered by our system.

Credits: Paint by Highbank
Scene/Mod MECNS Beta mod, by Splash n go


Offline Rogue

Re: TMS Automatic Rendering System
« Reply #8 on: July 20, 2017, 10:55:40 PM »
Looking great.  (Y)

Offline DaveO

Re: TMS Automatic Rendering System
« Reply #9 on: July 23, 2017, 11:00:22 PM »
Testing out the Modifieds on the Rendering system.

Offline Rogue

Re: TMS Automatic Rendering System
« Reply #10 on: July 24, 2017, 01:28:27 AM »
Cool  :good2:

 

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